There’s a particular moment of chaos that unfolds in classrooms everywhere. The teacher announces it’s time for Gimkit, excitement ripples through the room, and then twenty-five students simultaneously ask: “What’s the code?” followed immediately by “It’s not working!” and “How do I get in?”
Join codes are the gateway to Gimkit games, and while the process is genuinely simple, small missteps can create unnecessary friction. After watching this scenario play out countless times—and troubleshooting more join code issues than I can count—I’ve put together everything you need to know about getting into Gimkit games smoothly.
Whether you’re a student trying to join your teacher’s game, a teacher setting up sessions, or a parent helping with homework, this guide covers the complete process from start to finish.
What Is a Gimkit Join Code?
A join code is a unique combination of numbers and letters that identifies a specific Gimkit game session. Think of it like a temporary password for a particular room. When a teacher starts a game, Gimkit generates a fresh code that students use to enter that exact session.
These codes are:
- Temporary: They only work while the game is active.
- Unique: Each game session gets its own code.
- Case-sensitive: Capital and lowercase letters matter.
- Time-limited: Once the game ends, the code becomes invalid.
The joint code system allows quick, account-free access. Students don’t need to create profiles, remember passwords, or navigate complex menus. Just enter the code and play.
For Students: How to Join a Gimkit Game
Step-by-Step Instructions
Step 1: Get to the Right Website
Open any web browser on your device—Chrome, Safari, Firefox, Edge, whatever you have. In the address bar, type:
This takes you directly to the join page. Don’t go to just gimkit.com and try to find your way to joining—the direct URL saves time and confusion.
Some students accidentally type “gimkit.com/joint” or “gimkit.com/jion” when rushing. Double-check your spelling if the page doesn’t load correctly.
Step 2: Enter the Game Code
You’ll see a simple screen with a text box asking for the game code. Your teacher will display this code somewhere visible—on the projector, whiteboard, or screen at the front of the room.
Type the code exactly as shown. Pay attention to:
- Numbers vs. letters: Is that a zero or the letter O? A one or lowercase L? Look carefully.
- Capital letters: If the code shows “ABC123,” don’t type “abc123”
- No extra spaces: Don’t accidentally add spaces before, after, or within the code
Once you’ve entered the code, click the button to proceed (it usually says “Join” or has an arrow).
Step 3: Enter Your Name
After the code is accepted, Gimkit asks for your name. This is how you’ll appear on the game’s leaderboard and how your teacher identifies you.
Use your real name or the name your teacher expects. If your teacher is tracking participation, “Batman” or “asdfgh” won’t help them give you credit. Most teachers want the first name, last name, or some consistent identifier they recognize.
Some teachers set specific naming conventions—maybe first name and last initial, or last name only. Follow whatever system your teacher uses.
Step 4: Wait in the Lobby
After entering your name, you’ll land in a waiting area. The game hasn’t started yet—you’re waiting for your teacher to launch it and for other students to join.
Don’t refresh the page or navigate away. Just wait. You’ll see other players appearing as they join. When the teacher starts the game, you’ll automatically transition to playing.
Step 5: Start Playing
Once the game begins, questions appear on your screen. Answer them to earn in-game currency, then use that currency for upgrades and power-ups (depending on the game mode). Keep answering until time runs out or the game ends.
That’s really all there is to it. The process takes about thirty seconds when it goes smoothly.
For Teachers: Generating and Sharing Join Codes
Creating a Game Session
Before students can join, you need to start a game:
- Log in to your Gimkit account at gimkit.com
- Select a Kit (your question set) or create a new one.
- Choose a game mode—Classic, Team Mode, Trust No One, or whatever fits your lesson.
- Configure settings like game duration, starting money, and other options.
- Click to host the game.
Once you launch, Gimkit generates a unique join code for that session.
Displaying the Code
The join code appears prominently on your screen. You’ll typically see it in large text that’s designed to be projected and read from across a classroom.
Best practices for sharing:
- Project it large so students in the back can read it easily.
- Leave it visible throughout the joining process.
- Read it aloud while students type, especially distinguishing ambiguous characters (“that’s a zero, not the letter O”)
- Write it on the board as backup if your projector has issues.
The Waiting Lobby
Your screen shows a lobby where student names appear as they join. This helps you:
- Confirm everyone is connected before starting.
- Spot inappropriate names before the game begins (you can remove players)
- Get an accurate count of participants.
- Identify students having trouble joining (if they’re not appearing)
Don’t start the game until most students show up in the lobby. Stragglers can often still join after the game begins, but it’s smoother if everyone’s ready.
Starting the Game
Once your lobby looks complete, click the button to begin. The game launches for all connected players simultaneously. Your screen typically shows a dashboard with game progress, scores, and question accuracy while students play on their devices.
Troubleshooting Join Code Problems
Things don’t always go smoothly. Here are the most common issues and how to fix them.
“Invalid Code” or “Game Not Found”
The code was typed incorrectly. This is the most frequent cause. Have the student:
- Clear the text box completely.
- Look carefully at each character on the displayed code.
- Type slowly and deliberately.
- Check for accidental spaces.
The game hasn’t started yet. Codes only work once the teacher has actually launched the game session. If the teacher is still setting up, the code won’t be active.
The game already ended. Codes expire when games finish. If you’re trying to join after the session concluded, it won’t work. Ask your teacher to start a new game.
You’re looking at old code. Sometimes, teachers project screens showing yesterday’s code. Make sure you’re seeing the current, just-generated code.
“I’m Stuck on the Loading Screen”
Refresh the page. Sometimes browsers hang. A simple refresh often fixes loading issues.
Check your internet connection. Gimkit requires a stable internet. If your connection is spotty, the page may not load properly.
Try a different browser. If Chrome isn’t working, try Firefox or Edge. Browser-specific issues occasionally occur.
Clear your cache. Stored data sometimes causes problems. Clear your browser’s cache and cookies, then try again.
“I Got Kicked Out Mid-Game”
Your internet connection dropped. Gimkit requires continuous connectivity. If you lose internet briefly, you may get disconnected.
The teacher ended the game. If the session is over, you can’t rejoin—there’s nothing left to join.
Try rejoining. If the game is still running, go back to gimkit.com/join and enter the code again. You might need to re-enter your name, but often you can get back in.
“Everyone Else Got In But I Can’t”
Check if your device or network is different. Are you on a different network than the other students? School networks sometimes have restrictions.
Check for browser issues. Try incognito/private mode, which disables extensions that might interfere.
Try a different device. If available, see if the problem is device-specific.
Ask your teacher for help. They might see something on their end—like your name appearing in the lobby—that helps diagnose the issue.
Teacher-Side Issues
“My code won’t display.”
Make sure you’ve fully launched the game session, not just previewed it. The code is generated when the game actually starts.
“Students see an error about the game being full.”
Some game modes or account types limit player counts. Check your Gimkit plan’s restrictions.
“A student’s name doesn’t appear in my lobby.”
They may have typed a name different from what you expect. Ask them what name they entered. Alternatively, they might not have completed the joining process—have them try again.
Device-Specific Instructions
Gimkit works on virtually any device with a web browser, but some nuances exist.
Chromebooks
Chromebooks are the most common student device in many schools, and Gimkit works seamlessly on them.
- Open Chrome (it’s likely your only browser)
- Type gimkit.com/join in the address bar
- Enter the code and name as described above.
Tips:
- Make sure you’re signed into the Chromebook with your school account.
- If the keyboard seems unresponsive, click directly in the text box first.
- Chromebook trackpads can be finicky—consider using a mouse if available.
iPads and Tablets
Tablets work well for Gimkit, though the touch interface differs slightly.
- Open Safari (on iPad) or Chrome (on Android tablets)
- Navigate to gimkit.com/join
- Tap the code field, and the keyboard will appear.
- Enter code and name
Tips:
- Turn the tablet horizontal for a better game experience.
- Make sure the keyboard doesn’t cover the “Join” button—you may need to scroll
- Safari on iPad sometimes autocorrects entries; watch for unwanted changes.
Phones
While not ideal due to screen size, phones work in a pinch.
- Open your browser
- Go to gimkit.com/join
- Enter code and name
- Turn the phone sideways for better gameplay.
Tips:
- The small screen makes some game modes harder to play.
- Battery drain can be significant during longer sessions.
- Data usage is moderate but worth considering if not on WiFi.
Laptops and Desktops
The most straightforward experience. Any modern browser works.
Tips:
- Chrome tends to perform best.
- Make sure pop-up blockers aren’t interfering.
- Full-screen the browser window for the best experience
Understanding Different Joining Scenarios
Not all Gimkit sessions work exactly the same way. Context matters.
Live Classroom Games
This is the most common scenario. The teacher starts a game, displays the code, and students join from their devices in real-time. Everyone plays simultaneously, and the game ends when the teacher stops it or time expires.
For students: You need the code visible or communicated in the moment. Join quickly so you don’t miss game time.
For teachers: Give students a minute or two to get connected before starting. Rushing causes more problems than it solves.
Assigned Homework Games
Some teachers assign Gimkit for homework. This works differently:
- The teacher creates an assignment through Gimkit, often linked via Google Classroom or another LMS.
- Students click the assignment link rather than entering a join code.
- Students may need Gimkit accounts for assigned work (unlike live games)
For students: Follow the link your teacher provides rather than looking for a code. You might need to log in before playing.
Practice and Self-Study
Students with Gimkit accounts can practice using kits their teachers share or kits they find in Gimkit’s library. This also doesn’t typically involve join codes—you’d log into your account and access practice directly.
Tournament or Competition Games
Some schools run Gimkit competitions across multiple classes. These might be used:
- Standard join codes with specific timing
- Special tournament modes with different rules
- Scheduled sessions where the code is released at a specific time
Follow whatever instructions your organizers provide.
Tips for Smooth Joining Every Time
After facilitating hundreds of Gimkit sessions, these practices minimize problems:
For Teachers
Display the code before announcing the game. Get it on screen first, then tell students it’s Gimkit time. This prevents the “what’s the code?” chorus before you’re ready.
Read the code aloud character by character. “The code is: A as in apple, B as in boy, C as in cat, one, two, three.” This helps students who can’t see clearly and catches ambiguous characters.
Wait for your lobby to fill before starting. Aim for at least 80-90% of your class appearing in the lobby before you launch. Starting too early leaves students frustrated and behind.
Have a backup plan. Technology fails. Know what you’ll do if Gimkit is down or the network isn’t cooperating.
Set naming expectations beforehand. Tell students how you want them to enter their names before they start typing. “First name, last initial—that’s it.”
For Students
Go directly to gimkit.com/join. Don’t navigate through the main site. The direct URL is faster and avoids confusion.
Type carefully, not quickly. Taking an extra few seconds to enter the code correctly beats spending minutes troubleshooting typos.
Use your real name. Unless your teacher specifically says otherwise, use the name they’ll recognize. It matters for your grade and their classroom management.
Stay on the page after joining. Don’t switch tabs, close the window, or navigate away while waiting in the lobby. Just wait.
Have a backup device ready if possible. If your primary device is unreliable, know that you can join from a phone in a pinch.
Common Questions About Join Codes
Do I need an account to join?
Not for live games with join codes. You enter the code, type a name, and play. Account-free access is one of Gimkit’s strengths for classroom use.
Can I save my progress without an account?
No. Join-code sessions are temporary. Nothing saves to a profile because you’re not logged into one. For saved progress, you need an account.
Can I join after the game starts?
Usually yes. Most game modes allow late entry. You’ll have less time than classmates who joined at the start, but you can still participate.
What if I accidentally close my tab?
Go back to gimkit.com/join, enter the same code, and enter your name again. You’ll often rejoin successfully, though you might lose any progress or currency you’d accumulated.
Can the same code be used twice?
Not really. Each game session generates a unique code. When that game ends, the code expires. Starting a new game creates a new code.
Is there a limit to how many people can join?
Depending on the game mode and account type, there may be limits. Pro accounts have higher limits than free accounts. Most classroom situations fall within typical limits.
Can I join from home?
If the game is running and you have the code, yes. Location doesn’t matter—only connectivity and the valid code.
Why do codes have weird combinations of letters and numbers?
To ensure uniqueness. With thousands of games running simultaneously across all Gimkit users, codes need enough variety to prevent collisions. The mix of characters provides millions of possible combinations.
Join Code Security and Classroom Management
A few considerations for teachers about the security implications of join codes:
Anyone with the code can join. Join codes aren’t password-protected beyond the code itself. If a student shares the code outside your class, unauthorized players could join your game.
Monitor your lobby before starting. Look for unfamiliar or inappropriate names before launching. You can remove players from the lobby if needed.
Codes are temporary by design. Because codes expire when games end, there’s no long-term security concern. Someone who finds an old code can’t do anything with it.
For sensitive assessments, consider alternatives. If you’re using Gimkit for graded work where identity matters, account-based sessions provide better verification than join-code sessions, where anyone can type any name.
The Join Code Process: A Quick Reference
For easy reference, here’s the ultra-condensed version:
Students
- Go to gimkit.com/join
- Enter the code from your teacher.
- Type your name
- Wait for the game to start.
- Play!
Teachers
- Log in and select your Kit.
- Choose your game mode and settings.
- Launch the game
- Share the displayed code with students.
- Wait for students to appear in the lobby.
- Start the game when ready.
That’s genuinely all there is to it. The process is designed to be simple enough that elementary students can do it independently after seeing it once.
When Things Go Really Wrong
Occasionally, problems go beyond simple troubleshooting.
Gimkit is down entirely. Like any web service, Gimkit occasionally experiences outages. If nobody can access the site at all, check social media or status pages for reports. In the meantime, have a backup activity ready.
Your school network blocks Gimkit. Some school filters restrict gaming sites. If Gimkit is blocked, talk to your IT department about whitelisting it as an educational tool.
The browser is hopelessly broken. Some older browsers or heavily-modified browsers simply don’t work well with Gimkit. The solution is usually switching to a standard, updated browser.
You’ve tried everything, and nothing works. Contact Gimkit support with specific details about the problem. They can investigate issues that aren’t obvious from user-side troubleshooting.
Making Join Codes Part of Your Routine
Teachers who use Gimkit regularly develop efficient routines:
Same time, same process. When students know that every Friday’s review happens on Gimkit, they know what to expect. The URL becomes second nature.
Posted procedures. Some teachers post permanent instructions: “For Gimkit: 1) Go to gimkit.com/join 2) Enter code from board 3) Use first name, last initial.”
Student helpers. Designate tech-savvy students to help struggling classmates rather than handling every issue yourself.
Warmup time built in. Plan for 2-3 minutes of connection time before the educational portion. Don’t expect instant readiness.

Wrapping Up
Join codes are beautifully simple in concept—a short string of characters that connects students to learning games without friction. The simplicity is the whole point. No accounts to remember, no passwords to forget, no complex logins standing between students and content practice.
When problems occur, they’re almost always minor: typos, timing issues, or browser hiccups. Systematic troubleshooting resolves the vast majority within seconds.
For teachers, join codes offer an elegant solution to the eternal ed-tech challenge of getting all students connected quickly. For students, they provide instant access without barriers.
Type the URL. Enter the code. Enter your name. Play. It really is that straightforward.
Now stop reading about it and go join that game. Your teacher’s waiting.
