Gimkit Advanced Settings: The Hidden Controls That Turned My Games From Good to Unforgettable

Settings most teachers never touch — but the ones that instantly separate “fun activity” from “highest-engagement lesson of the entire year”

I used to think I was a Gimkit pro.
I had polished kits, smooth routines, and kids who begged to play.

Then one random Tuesday I accidentally clicked the tiny “Advanced” arrow at the bottom of the game creation screen…

…and realized I’d been teaching on rookie mode for three straight years.

What I discovered inside wasn’t just extra toggles.
It was the difference between a cute review game and a precision-engineered engagement machine that still has my students screaming, coaching each other, and begging for “one more” in 2026.

Here are the only 10 advanced settings actually worth changing, ranked by real-world impact in actual high school classrooms.

1. Power-Up Pricing – The #1 Setting That Controls Literally Everything

Default prices are trash. Kids empty the shop in 8 minutes and then coast on autopilot.

My battle-tested 2025–2026 pricing (works even with my chaotic 9th period):

Power-UpPriceEffect in Class
Streak Bonus$800Cheap → encourages speed & protects streaks
Insurance$2,100Bought religiously before hard questions
2x Multiplier$4,200The holy grail — chased for the entire game
Freeze$8,500Rare & dramatic when used
Handout$15,000Almost never bought (perfect)
Everything elseOFFRemoves noise

Result: The shop stays relevant for the full 35–40 minutes.
Students do actual mental math and strategic planning — higher-order thinking disguised as fake money.

Pro tip: Save as default once → every new game inherits them forever. I haven’t manually changed prices in two years.

2. Question Value + Time Per Question – Control Speed vs. Depth

Default = $10 and 20 seconds. Fine for nothing.

My content-specific settings:

Content TypeValueTimeResult
Vocabulary / Spanish verbs$1518 secLightning recall, high energy
Multi-step math / chemistry$2540 secForces showing work, reduces guessing
Reading passages (Gatsby, etc.)$4060 secAccuracy dropped from 91% → 73% → climbed to 96% by game 3 because they finally READ

60-second questions with literature excerpts are now my favorite weapon.

3. Late Joiners Start with Average Cash (Non-Negotiable Mercy Rule)

Default ($0) = death sentence for any kid walking in 4 minutes late.

Set to “Average cash” permanently.

They instantly have a fighting chance. No one checks out. Engagement stays at 100% even with tardies.

This one change single-handedly saved my 7th period sanity.

4. Streak Bonus Curve – The Hidden Peer-Teaching Engine

Default: bonus every 5 correct.

My 2026 settings:

  • Trigger bonus every 4 correct (not 5)
  • Bonus scales aggressively
  • Streak bonuses stack with multipliers

A 20-question streak now pays nearly $100,000.

I’ve watched top students stand up and teach struggling kids verb conjugations mid-game because they refused to let the streak die.

That’s organic differentiation you can’t script.

5. Randomize Questions Per Student (Gimkit Pro) – The Ultimate Anti-Cheating Nuclear Option

Pro-only feature. Worth the entire subscription alone.

Toggles:

  • Randomize question order ✓
  • Randomize answer choice order ✓
  • Different questions for each student ✓

Turn this on the day before a test → whispering dies instantly.
The room goes dead silent because they actually have to know the material.

6. Auto-End Conditions – Especially Collective Cash Goal

Stop using time-based endings.

Best modes:

  • Collective cash goal ($10–12 million) in Boss Battle → entire class screaming and coordinating with 60 seconds left
  • Individual cash goal ($5–8 million) in Classic → natural ending when someone finally hits it

The energy when they’re at $9.7 million with 42 seconds remaining is unmatched in education.

7. Music OFF, Sound Effects ON – The Audio Setting That Actually Matters

Music = distracting noise after 4 minutes.

Sound effects = pure dopamine:

  • Cha-ching → instant reward
  • Freeze sound → kids physically jump
  • Trust No One betrayal sting → half the entertainment

I had a kid scream “WHO DID THAT” so loud after the betrayal sound that the next room complained.
100% worth it.

8. Separate Default Settings for Live Games vs. Assignments

Most teachers waste hours re-typing settings.

Go to: Account → Settings → Game Defaults

Save two separate profiles:

  • Live games → my perfect competitive settings above
  • Assignments → $1.8M cash goal, no time limit, due Thursday night

Now every new game or homework inherits perfection instantly.

I wasted two full years of my life not knowing this existed.

9. Allow Power-Up Trading (2024–2025 Feature) – Just Say No

New team-mode feature. Sounds cool.

Reality: turns into a black-market negotiation simulator.
Half the teams spend the game trading instead of answering questions.

I tried it once. Never again.

10. Custom Join Message – Tiny Feature, Massive Time Saver

Appears in the waiting room for every student.

Mine reads:

“First name only.
Funny/innapropriate names = instant kick.
You know exactly who you are.”

Saves me from repeating the same warning 400 times a year.

Settings I Never Touch (Because They’re Perfect or Dangerous)

  • Handout power-up → breaks economy
  • Show player avatars → kills loading on old Chromebooks
  • Allow mid-game name changes → chaos recipe
  • Any 3D modes → fun once per year max

My 60-Second Game Creation Workflow in 2026

  1. Click “Play Live” on my favorite kit
  2. Choose mode (Classic 90% of the time, Trust No One 10%)
  3. Scroll down → “Use my default settings”
  4. Adjust collective goal if Boss Battle
  5. Create

Done. Perfect game every single time.

The Bottom Line

95% of teachers never open the advanced settings.
They click “Play Live,” accept defaults, and wonder why engagement crashes after 12 minutes.

These settings aren’t “advanced” because they’re complicated.
They’re advanced because they give you god-level control over:

  • How long students stay locked in
  • How much they think vs. guess
  • How much they teach each other
  • How fair the game feels

I spent three painful years tweaking one bad game at a time while my students suffered.

Now every single Gimkit feels custom-built for that exact class, that exact content, and my exact energy level that day.

Open the advanced arrow tomorrow.
Change one setting.
By the third tweak, you’ll never go back.

Your students deserve the hard mode version of Gimkit.

And trust me — once they taste it, they’ll never let you go back to easy mode again.

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